Elder Scrolls Oblivion Soundtrack Download
- Browse Elder Scrolls IV: Oblivion files to download full releases, installer, sdk, patches, mods, demos, and media. Music 2 - Wallpapers 5. Tools - Archive Tool 1.
- Download: Tracks/Pistas: 01 Dragonborn (00:00) 02 Awake (04:00) 03 From Past to Present (05:35) 04 Unbroken Road (10:41) 05 Ancient Ston.
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.Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. I have liked Jeremy Soule's music since his early tracks from Baldur's Gate 1 & 2, Icewind Dale, Elder Scrolls Morrowind, Oblivion and Skyrim. And I own every one of them. Jeremy's contribution to this soundtrack is only the intro/main theme of ESO, but I think the other music.
Oblivion's music was composed by Jeremy Soule. It is available from iTunes, Amazon, and Google Play, and was previously available from Directsong. If you have the PC version of the game, you can find the music files in the OblivionDataMusic folder, divided into 5 sub-folders depending on where they are used. They do not have the descriptive track-names and ID3-tags you'd get by purchasing them from Directsong, but are otherwise identical.
The music varies from slow, 'exploration' themes to faster, 'battle' themes. It is often easy to tell when an enemy sees the player character because the music will change sharply.
- 2Development and reception
Soundtrack[edit]
There are 28 tracks in total but only 26 are included in the soundtrack. The tracks 'Success' and 'Death' are not included and are played when the player levels up and dies, respectively. The game divides the tracks into five categories:
- Special: These tracks are played at special times during the game. See Notes for more information.
- Explore: All of these tracks are randomly played one after another while the player is in the countryside (outside cities and dungeons).
- Public: All of these tracks are randomly played one after another while the player is in a city, inn, house, or chapel.
- Dungeon: All of these tracks are randomly played one after another while the player is in a dungeon (Ayleid ruins, caves, forts, mines etc).
- Battle: All of these tracks are randomly played one after another while the player is under attack.
Track number | Title | File Name | Length | Type |
---|---|---|---|---|
01 | Reign of the Septims | tes4title.mp3 | 01:51 | Special |
02 | Through the Valleys | atmosphere_03.mp3 | 04:19 | Explore |
03 | Death Knell | battle_07.mp3 | 01:12 | Battle |
04 | Harvest Dawn | town_01.mp3 | 02:51 | Public |
05 | Wind from the Depths | Dungeon_01_v2.mp3 | 01:42 | Dungeon |
06 | King and Country | atmosphere_08.mp3 | 04:05 | Explore |
07 | Fall of the Hammer | battle_04.mp3 | 01:16 | Battle |
08 | Wings of Kynareth | atmosphere_07.mp3 | 03:30 | Explore |
09 | All's Well | town_02.mp3 | 02:26 | Public |
10 | Tension | dungeon_02.mp3 | 02:32 | Dungeon |
11 | March of the Marauders | battle_01.mp3 | 02:08 | Battle |
12 | Watchman's Ease | town_04.mp3 | 02:05 | Public |
13 | Glory of Cyrodiil | atmosphere_01.mp3 | 02:28 | Explore |
14 | Defending the Gate | battle_06.mp3 | 01:26 | Battle |
15 | Bloody Blades | battle_05.mp3 | 01:14 | Battle |
16 | Minstrel's Lament | atmosphere_04.mp3 | 04:42 | Explore |
17 | Ancient Sorrow | dungeon_03.mp3 | 01:05 | Dungeon |
18 | Auriel's Ascension | atmosphere_06.mp3 | 03:05 | Explore |
19 | Daedra in Flight | battle_03.mp3 | 01:02 | Battle |
20 | Unmarked Stone | dungeon_05.mp3 | 01:06 | Dungeon |
21 | Bloodlust | battle_02.mp3 | 01:07 | Battle |
22 | Sunrise of Flutes | town_03.mp3 | 02:56 | Public |
23 | Churl's Revenge | battle_08.mp3 | 01:08 | Battle |
24 | Deep Waters | dungeon_04.mp3 | 01:11 | Dungeon |
25 | Dusk at the Market | town_05.mp3 | 02:11 | Public |
26 | Peace of Akatosh | atmosphere_09.mp3 | 04:11 | Explore |
N/A | N/A | success.mp3 | 00:17 | Special |
N/A | N/A | death.mp3 | 00:13 | Special |
Development and reception[edit]
Awards[edit]
It won the MTV Music Award for Best Video Game Score[1] and the Official Xbox Magazine's Soundtrack of the Year[2]. The score was also nominated for a British Academy of Film and Television Award, losing out to Tomb Raider: Legend[3], and for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Sciences, which it lost to LocoRoco.[4]Css download free full.
Jeremy Soule's commentary[edit]
Jeremy Soule stated that while composing the music he did not imagine any specific characters or events; rather, he wanted it 'to comment on the human condition and the beauty of life'. In a 2006 interview, he related that this desire came as a result of a car accident that occurred during his composition of the score. Dumldore for mac. He said, 'I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic .. I felt no fear .. I simply just acknowledged to myself that I've had a good life and I would soon have to say goodbye to all of it in a matter of seconds'. Soule sustained only minor injuries, but commented that his feeling during the crash—'that life is indeed precious'—remained with him throughout the rest of the composition.[5][6]
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Soule has shared some background on his composition for a couple of tracks:
Fall of the Hammer:- Celtic dance music has always fascinated me, and it is an inspiration I incorporated into this melee composition. There's just something that comes from nature itself when Celtic melodies and progressions are presented. And these sounds, once married into the ultimate human instrument known as the symphonic orchestra, tell an epic tale.[7]
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Minstrel's Lament:- My own personal favorite from Oblivion..[8]
- Another example of the 'Elder' motif, this time in Oblivion. You can here [sic]the cadence in the men's voices in the final bars.[9]
Live Version[edit]
In 2009, the Czech Philharmonic Chamber Orchestra & Kuehn's Mixed Choir released an album called 'Play! A Video Game Symphony' that consisted of orchestral versions of video game soundtracks. A nine-minute medley consisting of Reign of the Septims, Glory of Cyrodiil and Watchman's Ease features as track 11. The orchestra took the music on a world tour, including an April 2010 performance in Eugene, Oregon, which was attended by Jeremy Soule himself.[10]
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Notes[edit]
- The track 'Auriel's Ascension' is not included on the original Xbox 360 version of the game. However, it is included on the PC and PS3 versions and the GotY edition of the Xbox 360 version.
- A slightly different version of 'Reign of the Septims' is used for the game's introductory cutscene.
- A section of 'Reign of the Septims' is used in The Elder Scrolls: Legends for Chaos Arena loading screens. Wes Johnson, the voice actor for Sheogorath, hums along.
- 'Daedra in Flight' is featured in the UmbraCreation for SkyrimSpecial Edition. 'Wind from the Depths' is featured in the Saints & Seducers Creation.
- Not all places play the expected type of music. For example, an 'Explore' tune is played in the Cheydinhal Fighters Guild Hall even though it's in a city. A 'Dungeon' tune is played in the basement of The Oak and Crosier even though the upper floors use 'Public' music.
- All tracks have significantly shorter playtimes than the ones listed above. The last few seconds are blank. This is most likely to break up the tracks in-game and give the player's ear a rest before moving on to the next track.
- The track 'Through the Valleys' is a reworking of Morrowind's 'Silt Sunrise'.
- There is a track called
LauncherMusic
in the Oblivion folder which is the music played when the launch menu opens. The track is a sample of the 44 last seconds of 'Reign of the Septims'.
References[edit]
- ^Winners By Category, MTV.com
- ^'OXM's 2006 Game of the Year Awards'. Official Xbox Magazine (Future Publishing), February 2007
- ^Games Nominations 2006, BAFTA
- ^Outstanding Achievement in Original Music Composition, AIAS
- ^Jeremy Soule Interview & PLAY!
- ^Archive of the Interview
- ^Jeremy Soule, Facebook, March 13, 2016
- ^Jeremy Soule, Facebook, March 10, 2015
- ^Jeremy Soule, Facebook, December 9, 2015
- ^Play! website, April 1, 2010
Elder Scrolls IV: Oblivion sets gamers up to play the fourth installment in this legendary series. Known as one of the most famous and top-notch RPGs, Elder Scrolls IV: Oblivion immerses us in a sandbox world called Cyrodil. The game gives you hours and hours of fantastic gameplay, and the portals lead you straight to the dark dimension of Oblivion. As a brave adventurer, you must uncover a way to halt the invasion of monsters from this world into the other world.
The beauty of Elder Scrolls IV: Oblivion is how it exists even if you do not play the story right away. You have the option to fully enjoy your time in Cyrodil without touching the story. Wander the dark dungeons in search of valuable loot. You have a shocking number of races to choose from and each has its own backstory. The potential for full creative expression in this game rockets through the ceiling. Outside choosing a race, you can choose from a variety of classes that include:
- Thief
- Acrobat
- Agent
- Mage
- Sorcerer
- Witchhunter
- Knight
- Warrior
- Barbarian
The flexibility of how you can play the game makes it worth a try. From beautiful rolling landscapes to cities full of alive and engaging NPCs, few places will color your adventure like a play through of Elder Scrolls IV: Oblivion. The actual scope of the game remains gigantic, and you can have adventures to your heart's content. Throughout the game, you will run across numerous interesting characters to keep the game thrilling you to the end.
Experts of the game reveal you could spend as much as 200 hours on the staggering depth of the game. While the game experiences some bugs, luckily none of them cripple the gameplay. Unfortunately, Oblivion offers no multiplayer, and you can only play offline. That means you can progress through a rich and deep storyline. The game offers a natural feeling of progression, and as you level up, you obtain better armor, weapons and spells to take down monsters. The game stops you from doing nothing, and you can even take out innocents if you choose.
Like many medieval games, Elder Scrolls IV: Oblivion includes four guilds. You have one for mages, one for thieves, one for fighters and one called the Dark Brotherhood. Each guild will send you through a unique book of quests, and you will receive additional perks for being a member. The developers ultimately made the game open-ended because they wanted to give people the freedom to explore whatever aspect they found appealing. You have plenty of side quests and mountains and streams to explore at your own pace.
Pros
- A world full of adventure even outside the main storyline
- A lot of opportunity for replayability
- Engaging and exciting story
Cons
- Bugs are common throughout
- The world size feels overwhelming at first