Rome 2 Overhaul Mods

Topic Subject:Major Overhaul Mod Discussion Thread
posted 04-03-14 02:23 AM EDT (US)
Since the subject hasn't been raised for quite some time, I'm curious to know what (if any) Major Overhaul Mods are being used by members of the Rome 2 Heaven community?
I've personally been a player and supporter of Divide et Impera almost since it's creation, and from what I can tell it's become the Major Overhaul Mod of choice by a large portion of the Rome 2 player base. Version 0.85 of DeI was released yesterday morning and brought with it several faction and gameplay overhauls, including a revamp of army and navy stances. Thought the DeI team might not adhere to 100% historical accuracy, I believe they've created the perfect balance between historical authenticity and enjoyable gameplay with their mod.
'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14
'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes
'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
AuthorReplies:

Alex Total Overhaul Mod (ATOM) Sep 1 2019 Released Dec 21, 2019 Real Time Strategy Alex Total Overhaul is an overhaul for Total War Rome II. Some of the features include: - All units are 50% larger (infantry units become 240 men, cavalry. Total War: ROME II - Emperor Edition - Total War AcademyAbout the GameEmperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battleEmperor Edition contains all free feature updates since its release in 2013, which includes bug fixes, balancing, Twitch.tv integration.

posted 04-03-14 08:44 AM EDT (US) 1 / 7
The only beef I have with DeI is the provinces they give Carthage in the beginning. I have both Radious and DeI in my mod workshop thing, but I've been preferring to use a conglomeration of mods to my tastes.
Only thing I do have to say about DeI is that the battles are fantastic! They last much longer, and it's more of a sudden break rather than a drawn out piecemeal battle. I remember one battle I had with the Turdetani as Cartahge where it seemed I might actually lose, as they had good morale left, and were chopping away at my guys to the point where they were killing faster than being killed. Then suddenly the Turdetani break, seemingly all at once. I suffered many casualties in that battle, but it was a very fun one!
I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle.
My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer
posted 04-03-14 12:35 PM EDT (US) 2 / 7
In the early days of Rome 2 modding, Radious' works were definitely my mods of choice. However, I eventually grew bored with all the 'fantasy units' he added and moved on to Magnar's mod. Magnar's reminded me a lot of Europa Barbarorum with it's focus on historical accuracy even at the cost of gameplay balance so I played it for quite some time. What pulled me away from it however, wasn't DeI itself but two modders whose works I'd been enjoying and following for quite some time: Dresden and Epaminondas The 'Oblique'.
Dresden had taken charge of the 'Traits, Talents and Toadies' mod after Hellbent resigned from modding so I'd been following his progress with this and his Hegemonia and Turn Per Year mods, while I'd been enjoying Epaminondas' 'Ancient Colors'. When both of them announced they'd be working together along with Selea (creator of the Ars Gratia Artis mod) on a new project called 'Divide et Impera', I immediately became interested and started following and supporting their new endeavor and the rest is history.
*****
To focus back on DeI itself, the battles are indeed one of my favorite parts. I was fighting a battle against the Persians as the Seleucids in one game and out of all the battles I've fought since I bought this game it's still my all-time favorite one (so far). I was outnumbered roughly 2-to-1 by the Persians whose army was mainly comprised of spearmen, hillmen with assorted light infantry and a few squads of Medean cavalry, while my army was based around a core of phalangites supported by hillmen on the flanks with 3 units of Medean cavalry and my general's Cataphract Elephant guard. The battle started fairly by the book with my phalangites pinning the enemy infantry in place, while my cavalry countered the enemy's but halfway through disaster struck.
One of the units of hillmen guarding the left flank of my phalanx line suddenly broke and began fleeing from the battle. Hillmen already have poor morale so when the other units saw one group running for the hills they soon followed suit. Instead of chasing after the routers, the AI sent its infantry charging straight into the exposed flank of my phalangites who managed to hold but were in dire peril. I would usually send my general to shore up such a calamitous break, but he was already busy countering the Persian cavalry on the right flank and I knew if I pulled him, and the morale boost from his presence, away that my hillmen there would break and the disaster would only repeat itself. With no other real options left, I decided to focus him and all my attention on routing the left flank of the Persian army before my own left could collapse anymore.
The rest of the battle played out as a nail-biting see-saw with some of my phalangites breaking and routing from the field, but thanks to my general's elephants (and some touch and go charging with my cavalry) I emerged triumphant though it was a somewhat Pyrrhic Victory.
'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14
'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes
'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
posted 04-03-14 03:04 PM EDT (US) 3 / 7
Elephants are definitely a battle saver, as they are more than slightly over powered lol. In one of my HatG battles, I created a general in Gadir (I think it's called Gades in game) to save said town from the Turdetani which had recently declared war. Of the 1200 or so Iberians deployed against me, 500 and some change were killed by my elephant general alone. Granted, many of the Iberians were slingers/javelinmen and lightly armored infantry that can't hold back an elephant charge, but still
I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle.
My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer
posted 04-03-14 05:01 PM EDT (US) 4 / 7
They can definitely be game changers if used at the right time and place, but they can also be countered fairly easily if you know the right tactics or the enemy commits them too soon. When I have them, I use them mainly to counter cavalry and only send them charging into infantry if they have a clear shot at their flanks & rear or if they're exhausted and vulnerable to morale shocks. The thing that lets them rack a high kill rate is that they get what I call a 'death area' around them when they're chasing shattered or routing units. I'm guessing CA gave them this to simulate how elephants would easily stomp anything that got in their way to death, especially a helpless person fleeing for their life
Against them, I mainly stick to the tactics I used in EB: pelt them with hundreds of arrows, javelins and stones until they're all dead or they run amok.
'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14
'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes
'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
posted 04-25-14 01:06 AM EDT (US) 5 / 7
Been busy the past couple weeks so I haven't had much time to play or post as I used to
Started an Epirus campaign in DeI. Because Epirus' diplomatic penalty, I had to start things slow and limit my conquests to Greece and the area surrounding the Aegean and Adriatic. I focused mainly on the war with Sparta until Athens decided to butt in. I was outnumbered in several battles and managed to win them all, but because of DeI's tweaks to replenishment (and a submod that nerfs it even more) I wasn't able to follow up and conquer Athens and Sparta themselves until I'd wiped out all their armies and given my troops time to replenish and reinforce.
Once Athens and Sparta were out of the way I went after Knossos and made Crete a part of the glorious Kingdom of Epirus. I had then just began to rest on my laurels when Rome declared war on me. So far I have southern Italy under my control and took Rome itself on my last turn. The Romans responded by offering a peace treaty and 32,000 talents, but I refused and chose to persecute the war to it bloody and inevitable end
'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14
'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes
'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
posted 04-26-14 02:08 AM EDT (US) 6 / 7
Sounds terribly interesting.
Meanwhile, I have been searching for mods which significantly alter the dynamics of campaign map gameplay in new different ways. Either the ideas I have in my head are highly difficulty, unsought of yet, or just not inspiring to those who mod Rome II. I shall have to try and break past the initial clueless factor that shall come with trying to do it myself, for it is gnawing at my soul like an Undead Hollow.
HOW FAR WILL YOU GO FOR ROME?ROME II HEAVENOUR TOTAL WAR HEAVEN STEAM GROUP
posted 01-14-15 00:56 AM EDT (US) 7 / 7
*bump*
So in the past 9 months there have been many new overhaul mods that have sprung into development, and many of the past ones (such as DeI and Radious) have evolved and improved even more.
I've been playing a Macedon/Antigonidai campaign in Divide et Impera 1.0, which was released just before the turn of the New Year and I'm simply amazed at what the DeI team have done with their mod. Field battles have been completely rebalanced and siege battles have also been improved greatly with deployables for defenders and the AI now taking time to build siege equipment, wear down and even starve out cities instead of attacking right from the start and using torches to burn their way into a city.
Economics and army maintenance have been tweaked so that no one (including the player) fields the max number of full stack armies all the time, and the loss of even one army can be a crippling blow for a faction that can leave them extremely vulnerable until they can raise a new one. Politics have also been tweaked so that your faction leader can have a global effect on your whole empire if he's stationed in the capital and players can reach a sweet spot that can keep their faction's ruling family in power without making civil war a certainty. The benefits from political ranks achieved by ruling family members also stack so that a fully promoted family member can greatly increase the order and efficiency of your empire and losing such a person in battle or to political intrigue can be a devastating blow to your dynasty that can change the balance of power against you.
All in all, I highly recommend Divide et Impera 1.0 and all its following versions to any Rome 2 player who's looking to play a more historically authentic and immersive gaming experience with Total War: Rome II.
'Life is more fun when you are insane. Just let go occasionally'.- yakcamkir 12:14
'It is not numbers, but vision that wins wars.' - Antiochus VII Sidetes
'My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel Grayhair
Angel of Total War: Rome II Heaven and the Total War: Attila Forums
Total War: Rome 2 Heaven » Forums » Modding & Maps » Major Overhaul Mod Discussion ThreadTop

Empire might not be one of the most recent Total War titles, but it’s still a fan-favorite among many players (including myself).

Empire was an iconic title that brought us countless days of joy as well as rage thanks to its toxic online community(which game isn’t) and extremely fun gameplay.

I decided to give it another go a few days ago and made a point to install a few mods to see which ones were better, as I was looking to spice things up a bit.

Steam

I came across some fantastic mods and I rediscovered some mods that I used years ago, such as DarthMod; easily one of the best gameplay enhancers that I’ve come across.

So to help other players I made this list so you can check out some of these fantastic mods that I came across.

Be sure to back up your saves, though, and I would recommend you starting new games whenever you install multiple larger mods at the same time.

They can mess with your saves or simply not work in your current ones since the game is quite a few years old. But don’t let that stop you from having some fun!

15. Imperial Destroyer Project

The mod adds a fair few new regions to the world map to make everything feel a tad newer and reinvigorated.

You’ll have the chance to play and conquer new regions using new units that the mod adds.

The unit models are not too well-made, which is why this mod isn’t ranked higher on this list.

14. Regiments of American Revolution

Just like the mod says, it adds a bunch of new units from the American Revolution to Empire.

It contains both British and American units, so you can experience a true clash of powers during your ETW campaign!

13. Colonialism 1600 AD

Travel back to the 17th century with the Total War engine and become a truly colonial power during the early days of the world’s colonization.

The mod takes you back a few years and changes the shape of the world map to make it more historically accurate to its new age.

You will also experience new religions and units to fit the theme. Perfect!

Rome 2 Mod Manager

12. Empire Total Chaos Mod

Alright, so this is not a serious mod.

In fact, this is the closest you will get to utter madness in Empire: Total War.

It changes certain units to make them far more powerful, with mortars being incredibly lethal and soldiers such as the grenadier having explosive rifles.

Overhaul

If you’re up for a bit of non-historically accurate fun, you need to check this one out – I had a blast with it.

Just don’t start a campaign because it’s going to suck.

11. Nec Pluribus Impar

This mod is a complete overhaul of the French armies, but it only focuses on the French.

It adds a whole new lot of troops that are representative of the soldiers that fought for France during the Seven Years War, which allows a better transition between different stages of the game and a less radical one than the one presented originally in vanilla Empire.

10. No Protectorates Mod

Tired of every major colonial power having protectorates instead of direct control over their colonies? Install this mod.

Gone are the days of New Spain failing to stop insurgents or Americans gaining their independence from Britain.

It’s time to bring imperialism to a whole new level with this amazing mod and keep a better hold of the colonial world like never before in Empire: Total War.

9. Ottoman Overhaul Mod

This mod does bring a lot of positives to the table by improving the Ottoman faction.

But that’s not all – you also get a few cool additions made to the overall fighting system of the game.

It improves collisions, armor, morale, fatigue, and the quality of naval battles.We’re talking about a lot of minor changes that add up to something big.

It might not be an overhaul, but it’s still a fantastic addition to the game nonetheless.

8. Unit Size Mod

Oh man. I know this mod doesn’t really change much, but it’s still one of my favorite Empire mods of all time.

It makes regiments go from 120 units to 400, allowing you to unleash hell upon the battlefields and watch some fantastic battles come to pass.

If you’re a Total War player because of cinematic epicenes, do yourself a favor and check out the Unit Size mod. It’s brilliant.

7. A Proper Empire: Terra Incognita

Terra Incognita has been at the top tier of Empire mods for a few years.

It contains a bunch of new units, sounds, and a lot of different particles that truly enhance your Total War experience in a game that came out well over a decade ago.

It’s not truly an overhaul, but more of a set of improvements that is sure to change the game for the better.

If you want something more radical I’d suggest you check out the mod rated #2 further on this list.

Rome 2 Mods Best

6. Additional Units Mod

Friends, if new units is what you’re after please stop here. Take a minute of your time – breathe.

Now, check this damn mod out.

It adds a staggering number of units to the game, all of which are fully custom made and include regular army regiments as well as ships and even field marshals.

Those of you who like a bit of variety injected to the game should see this mod as a must-have.

It’s a fantastic overall addition to Empire and it’s sure going to make you feel like you’re playing a brand-new game.

5. Victoria: Total War

Victoria: Total War is a remaster of the original Empire: Total War game using the same base engine of Empire.

But it focuses on providing more content in the form of units, armies, and regions, related to the period that ranges between the second half of the XIX century up until the First World War.

This fantastic mod has been made for a long period of time, with the creator having worked on it for over 4 years. That’s some real commitment.

Right now the mod is still getting updated but the patches aren’t as constant as they once were.

In any case, it’s still very much an ongoing project that you can enjoy in the 2020s.

4. The Rights of Man

Alright, The Rights of Man doesn’t take the first spot on this list because of how tight the competition is.

This massive overhaul was released over a decade ago in 2009, but it adds so much to the game that it still stands as one of the best Empire: Total War mods in the history of the game.

New sounds, better gameplay, new units, more variety, better flags, improved smoke, realistic blood, and more historical events are added to the game…

Pain coping strategies questionnaire pdf free trial. This turns Empire into an even bigger masterpiece than it was years ago.

3. Imperial Splendour

Imperial Splendour is not as much of a massive overhaul to the game as other mods on this list.

But it does make some fantastic tweaks to the audio of Total War as well as bringing incredible improvements to the factions of France and Great Britain.

Plenty of work went into the creation of this mod, and you can tell how fantastic it is by simply looking at its changelog.

Tweaks to the tech trees as well as the Philosophy trees make the game better, more enjoyable, and keep the essence of Empire intact in the process.

2. DarthMod Empire

The DarthMod is a complete overhaul for various aspects of Empire: Total War.

Not only will you be able to play with hundreds of new and different units, but the game is completely improved in terms of gameplay.

The AI will no longer move pointlessly across the maps (the campaign map as well as the battle maps). You will be faced with a far more challenging experience should you install DarthMod.

If you’re a Total War veteran, I do recommend you try it out.

I’ve been playing this game for years and I can’t get a hold of combat against the computer in max difficulty with DarthMod installed.

Good luck, commander.

1. The American Revolution Mod

This absolutely amazing mod turns the game into a massive American Revolution Total War title.

With this you’ll be able to experience the most iconic battles of the American Revolution, or play through a campaign where you’ll be in charge of changing the shape of history according to how things go by your command.

It’s a fully customized mod that even comes with the DarthMod AI, which can make the battles extremely challenging. Which means more fun, right?

It also comes with a separate launcher as well as full compatibly with the regular Total War campaigns.

Overhaul Mod Wiki

This mod takes the first spot for three reasons:

  • How complete it is
  • How much it adds, and
  • How popular it is amongst Empire fans!

Absolutely giving this a gold seal of approval. Totally worth checking out if you have the time.

Browse:Total WarVideo Games

Top Rome 2 Overhaul Mods

Stay Connected

Top Rome 2 Overhaul Mods

Related Posts